Quotes

Yuill & Martin on children in ‘head-down’ position

When children read from a screen, they tended to hold the tablet in a ‘head-down’ posture typical of solo uses [...] leading [the mothers] to curl round behind the child in order to ‘shoulder-surf’ the screen, rather than adopting the ‘curled-up’ position common when reading the paper book.



YouTube Panoply

The other day, I was spending time with a young niece – still a toddler – while she watched videos on her iPad. She was working her way through a YouTube playlist – in each video, a pair of hands opened a Kinder Surprise and assembled the toy inside. Thinking I was doing her a favour, I made the video full-screen. But this sent my niece into a panic. "Little TV!" she insisted. "Not big TV!" She needed the smaller screen format so as to monitor the lineup of videos still to come. Focusing, even for a minute, on a single video was no good. She needed the panoply, the stream, the comfort of attending entertainments.



Writing is a process of discovery

There is, however, one thing to learn from writers that non-writers don’t always understand. Most writers don’t write to express what they think. They write to figure out what they think. Writing is a process of discovery. Blogging is an essential tool toward meditating over an extended period of time on a subject you consider to be important.



Wot I Think: Burly Men at Sea

It’s a gentle seafaring tale I’m looking forward to playing through with a child when I next see my smaller family members but which I’m more than happy to play for my own enjoyment as well. I think I’m on my sixth distinct playthrough at the moment and still discovering new things.



Why adventure games suck

I enjoy games in which the pace is slow and the reward is for thinking and figuring, rather than quick reflexes. The element that brings adventure games to life for me is the stories around which they are woven. When done right, it is a form of storytelling that can be engrossing in a way that only interaction can bring. [...] If any type of game is going to bridge the gap between games and storytelling, it is most likely going to be adventure games. They will become less puzzle solving and more story telling, it is the blueprint the future will be made from.



Unfilled moments

Unfilled moments, moments where you don’t have entertainment, or moments where you don’t have companionship, may actually spawn creativity. Certainly a lot of 19th-century romantics thought that.

Being still with yourself can give access to all sorts of ideas and musings that wouldn’t otherwise occur. So perhaps in our quest to end boredom our creativity is being stunted, and we’re actually becoming more boring.



Time disappears

The best part of working on this series is how time disappears. I don’t know where it is I go when I’m using the brush, but at some point I come back and there is a little painting.

Lynda Barry
Instagram
(On painting the same image over and over)


The “So What?” Test

If you’re unsure about whether to share something, let it sit for 24 hours. Put it in a drawer and walk out the door. The next day, take it out and look at it with fresh eyes. Ask yourself, “Is this helpful? Is it entertaining? Is it something I’d be comfortable with my boss or my mother seeing?” There’s nothing wrong with saving things for later. The SAVE AS DRAFT button is like a prophylactic - it might not feel as good in the moment, but you’ll be glad you used it in the morning.



The power of metaphor

To fully appreciate the power of metaphor (and it’s more formal cousin, analogy), we must look to its oft-neglected role in science and technology. We speak of a genetic “code” or “blueprint”. We explain the structure of the atom to schoolchildren by analogy with the solar system. We think of the brain as a machine, or a computer, or a social network. These metaphors and analogies can help impart new ideas to the student and the layperson.



That third place

One of the most mysterious things about drawing fast is how the drawings accumulate some kind of aliveness that I can’t recognize at all when I’m making them. None of these drawings made me happy or satisfied me while I was making them. But later they made me laugh. Especially the ones I’d thought were ‘failures’. Those are the ones that seem the most alive to me later. I was writing to someone about it. Saying that these are the ones that are impossible to do on purpose and impossible to really copy. The spontaneous gesture is in the line. That third place.



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