Carl Rustung

Posts

Friday links: Creativity and boredom

Nick Offerman (Ron Swanson, man!) on creativity as a design for life, a mini-documentary about MYST, how “The Lighthouse” was filmed and how the ways we deal with boredom has changed over the last couple of centuries.

Bookmarks

Quotes

Why adventure games suck

I enjoy games in which the pace is slow and the reward is for thinking and figuring, rather than quick reflexes. The element that brings adventure games to life for me is the stories around which they are woven. When done right, it is a form of storytelling that can be engrossing in a way that only interaction can bring. [...] If any type of game is going to bridge the gap between games and storytelling, it is most likely going to be adventure games. They will become less puzzle solving and more story telling, it is the blueprint the future will be made from.

Burly Men at Sea review

I have nothing against stories you play, though they’re currently shelved with video games only because we privilege unreliable terms like “interactivity.” [...] in all cases they involved me watching some things happen, clicking a button, then watching some more things happen. [...] That’s put the burden of invention on audiovisual novelty.

Wot I Think: Burly Men at Sea

It’s a gentle seafaring tale I’m looking forward to playing through with a child when I next see my smaller family members but which I’m more than happy to play for my own enjoyment as well. I think I’m on my sixth distinct playthrough at the moment and still discovering new things.