Carl Rustung


Making pretend graffiti, what happens to knit gloves left on a tree, and some links to stories about video games.


Some of the cool kids in my junior high school class were into graffiti, and at times asked me to join them on their adventures. I told them the truth: “Just because I drew those big-bosomed machine gun ladies last week, doesn’t mean I’m any good at graffiti.” Also, I was a giant nerd and terrified of doing something illegal. Some of these kids were tag-designing, can-control savants, but I could never get the hang of any of that.

...which is a long-winded way to make excuses for these pieces for my Clamberville-project. I was never meant to be out there “bombing” subway trains and underpasses, but it’s fun to pretend and do two-minute throw-ups by CRAMP, FROG and the infamous BUMBO.

Drawing shitty graffiti in Procreate on the iPad.

In sketchbook news: I made some collages. (I usually make these to cover up drawings I don’t care for.) The glove-worm started with a trash page for testing some new pens, onto which I spilled some white-out. Some more white-out was made into a little birch forest, and then I glued a blank panel over the top so I wouldn’t have to draw the tree crowns. Then I got the idea of a giant worm snaking through the trees, so I cut out some paper, glued it in there, and filled in some color. Finally I got an idea for the top panel, which became the worm’s origin story.

The other page just... happened.

Collage doodle dudes. Watercolor markers, glue, white-out and an ad for Turkish Airlines.


Movie posters of the year 2019

Daniel Benneworth-Gray’s selection of the best movie posters from last year.

If this year’s film posters have a common thread, it’s that illustration, once sidelined in favour of Photoshop-ery, is now right back at the forefront of poster design.

Adrienne Law on making something digital feel physical

Always interesting to see how games are made, this time it’s a look at “Assemble with Care” by Ustwo Games (of “Monument Valley” fame). Totally in love with how the game looks.

Alone in the Dark

Remember reading rave reviews of “Alone in the Dark” when I was 8, can’t believe it’s almost 30 years old! Loved this write-up about its conception, Jimmy Maher’s “The Digital Antiquarian” is full of these excellent stories.

The Perfect Planet: Comics, Games and World-Building

Insightful essay by Daniel Horrocks.